Build a scene, place objects, give them behaviors and events, and watch it play with real graphics.
No code required, and nothing to install.
One place to author scenes, art, logic and sound, and play it the moment you change it.
Lay out your game in a real canvas and see every change at once. Arrange objects by hand, no build step.
Drop movement, gravity, bouncing or a bullet onto an object. Ready made logic you tune in seconds.
Write game logic as when and then rules. When this happens, do that. Clear to read, nothing to compile.
Draw sprites in the editor or bring your own. Organize animations and frames next to the scene that uses them.
Your game runs in any modern browser, on the same runtime you author with. Send a link and it plays.
Want more than the stock set? Add your own behaviors, actions and editors in Lua. Or stay fully visual.
Pick a canvas size and background. This is the space your game plays in.
Place your sprites, then give them movement, gravity or a bounce.
Tune the values, no code.
Author the rules as when and then. Input, collisions, scoring and scene changes, all visual.
Each of these is authored as pure data on the same engine, with no engine changes. Play them, then build your own.
Open the editor and start with a blank scene or one of the games above.
Nothing to install, nothing to pay.